From WebGL Camp
Schedule for WebGL Camp #2
This is the schedule for the talks at WebGL Camp #2 which takes place at SRI International on Tuesday December 14, 2010. Videos from all talks and slides from some will become available below
|8:30 AM||9:00 AM||--Guest Arrival--|
|9:00 AM||9:15 AM||John Prausa||SRI International||Welcome|||
|9:15 AM||9:30 AM||Henrik Bennetsen||Katalabs||Introduction|||
|9:30 AM||10:00 AM||Gav State & Daniel Koch||TransGaming||ANGLE|||
|10:00 AM||10:30 AM||Johannes Behr||Fraunhofer IGD||X3DOM|||
|10:30 AM||10:45 AM||--Break--|
|10:45 AM||11:15 AM||Jim Sangwine||Philips||JiglibJS|||
|11:15 AM||11:45 AM||Michelle Fox & John Pywtorak||DOE / SRI||NWTP/Kuda|||
|11:45 AM||12:15 PM||Lindsay Kay||SceneJS||SceneJS|||
|12:15 PM||1:00 PM||--Lunch--|
|1:00 PM||1:15 PM||Vangelis Kokkevis||Body Browser|||
|1:15 PM||1:45 PM||Mark Barnes||Khronos Group||COLLADA|||
|1:45 PM||2:15 PM||Ewen Cheslack-Postava||Stanford Computer Science||Kataspace|||
|2:15 PM||2:45 PM||Gregg Tavares||WebGL Demos|||
|2:45 PM||3:00 PM||--Break--|
|3:00 PM||3:30 PM||Bruce Damer||DigitalSpace Corp.||EvoGrid|||
|3:30 PM||4:00 PM||Dan Miller & Daniel Horn||Katalabs||OurBricks|||
|4:00 PM||4:30 PM||Ken Russell||Chrome|||
|4:30 PM||4:45 PM||--Wrap Up--|||
|4:45 PM||5:00 PM||--Guest Departure--|
Manager, Geovisualization Center, SRI International
Christian Greuel manages SRI’s Geovisualization Center which allows clients to analyze their geospatial data through the use of interactive visualization, offering complete, cost-effective solutions for precision 3D modeling, GIS mapping, and virtual terrain projects. He is a real-time 3D artist and producer who has been working in the fields of virtual reality, visual simulation, and/or virtual worlds since the early 1990s.
Henrik Bennetsen is the CEO of Katalabs and maintains a strong interest in 3D collaborative spaces and open source technology. In a previous life Henrik was a professional musician and still has a strong side interest in creative self expression augmented by technology.
Speaker bios and topic abstracts
Vice President, Engineering & Systems, SRI International
Welcome and brief SRI overview.
Founder & CTO, TransGaming
Gavriel State has been working in the games industry for over 10 years, enabling games on multiple platforms, including work bringing games from Windows to Linux, MacOS X, mobile devices, Consoles, and new connected TV platforms. Prior to founding TransGaming, Gav founded and led Corel's Linux Applications Development team, and later served as its Software Architect.
Senior Graphics Architect, TransGaming
Daniel is the technical lead and maintainer for the ANGLE project. Daniel has been instrumental in advancing TransGaming's core graphics technology, used for Cider, Cedega and GameTreeTV, which allows Windows games to run on Mac OS X and Linux. Daniel is also TransGaming's representative at the Khronos Group where he actively participates in defining future versions of OpenGL and OpenGL ES.
Gavriel State and Daniel Koch will provide a high level introduction to the ANGLE Project, which provides OpenGL ES 2.0 compatible APIs on top of Direct3D. They will also provide an update on some of the work that is currently going on to improve ANGLE in upcoming releases. Google's Vangelis Kokkevis will provide an overview of how Chrome uses ANGLE for WebGL and other functionality.
Head of Virtual Reality Group, Fraunhofer IGD
Johannes Behr works since 15 years in the area of Virtual Reality and Realtime Rendering. During this time period he worked on various open (www.opensg.org) and closed systems (www.instantreality.org) He is currently employed at the Fraunhofer IGD in germany (www.igd.fraunhofer.de), is Web3D and W3C member since years and leads the development of x3dom together with Yvonne Jung.
The Talk gives an update and shows the progress we achieved over the last 12 month since we started the x3dom-project. The project in general tries to explore how an integration of declarative (X)3D in HTML could look like and what are the main requirements and potential solutions.
Lead Developer, Philips
Jim started his professional life in technology initially as a student, and subsequently as a lecturer, of 3D animation. Around 8 years ago he moved into web development and is now a lead developer at Philips in the Netherlands. He relishes any opportunity to combine his passion for 3D and the Web, and is a staunch proponent of WebGL.
Chief Strategist, Education & Workforce Development, U.S. Department of Energy
Dr. Michelle Fox serves as the Chief Strategist for Education and Workforce Development, for the Office of Energy Efficiency and Renewable Energy (EERE) within the U.S. Department of Energy. She has an extensive background in researching, developing and evaluating technology for learning and training including games, simulations and virtual worlds. Part of her work for DOE involves designing the National Training and Education Resource (NTER) and integrating advanced learning technologies into the education and training portfolio to improve learning and increase engagement.
Sr. Software Engineer, SRI International
John Pywtorak is a Senior Software Engineer at SRI International working on 3D web technologies for training and education roles. He is the technical lead for the Kuda project which allows authoring interactive 3D content in the browser. He has always been fascinated by computer graphics and its potential.
We will demonstrate real world applications developed using O3D/WebGL with Kuda. Discussion includes the complementing of existing training curricula with interactive 3D simulation, the need for behavior authoring tools, and browser-based 3D interactivity in general.
Software Developer, SceneJS
Lindsay Kay is a freelance software engineer and the primary developer of SceneJS. He has harbored a secret interest in 3D graphics since he saw Tron in 1982 and is excited to see high-performance graphics converging with the Web.
Lindsay will present SceneJS, a scene graph framework on WebGL that aims to be easy to use, yet flexible and extensible. He will show how scene content is created and manipulated through its JSON-based API, run a couple of quick demos, and then talk about lessons learned and next steps.
Mark C. Barnes
Chairman, COLLADA Working Group, Khronos Group
Mark Barnes is a Sr. Software Architect at Biodroid Productions Lda. and a Sr. Technical Consultant at Expert Support Inc.. He was previously a Graphics Architect at Intel Corporation, and a Staff Software Engineer and the COLLADA Project Lead at Sony Computer Entertainment US R&D. Mark is the chairman for the COLLADA working group and the principal designer and specification editor of COLLADA. Mark is a coauthor of the book COLLADA: Sailing the Gulf of 3D Digital Content Creation and has given presentations about COLLADA design and features at SIGGRAPH, Eurographics, GDC, Imagina, and IGDA since 2004.
The talk will focus on the on the importance of open standard content formats and conformance of implementations with regard to the Web.
Ph.D. Candidate, Stanford Computer Science
Ewen Cheslack-Postava is a PhD candidate in the Stanford Computer Science Department. His research focuses on the challenges in building scalable, federated, and user-extensible virtual world systems. His current work is on efficient and scalable services for communication and spatial queries in virtual worlds. In the past he dabbled in high quality, interactive rendering techniques, taking traditionally offline techniques and making them run in real-time.
The recently released KataSpace (http://kataspace.sirikata.com, http://github.com/sirikata/kataspace) demonstrates a shared, interactive, 3D environment that users can access directly from their browser, thanks to WebGL as well as WebSockets and WebWorkers. In this talk I'll describe KataSpace's architecture and how it uses WebGL. As well as details on the software itself, I'll describe our experience and lessons learned from deploying a real, complex WebGL-based application.
Software Engineer, Google
Gregg Tavares is currently a Google engineer working on enabling and securing GPU features in Chromium such as WebGL. Gregg is a game industry veteran of 25 years with shipping games as far back as Atari 800 and Commodore 64 all the way up to PS3 and 360.
TOPIC: WebGL Demos
He will discuss the WebGL Aquarium demo, how it works, how it keeps things in sync, what I had to do to get performance, etc...
President & CEO, DigitalSpace Corp.
Bruce Damer is the founder of the non-profit Contact Consortium, for-profit DigitalSpace and author of the book Avatars. He led a team for ten years visualizing and simulating 3D virtual missions for NASA. Recently Bruce initiated the EvoGrid project, being built to simulate the chemistry of the origin of life. Bruce also created the DigiBarn computer museum
He will give a whirlwind tour of the origins of 3D on computers, its growth as a medium for gaming, social interaction, industrial apps. He will suggest a rule of thumb of what works and what doesn't for commercial success and delve into the role and future of open source and utopian visions of the "metaverse" or "3D web". He will finish with a first glance at the WebGL interface to the EvoGrid, a project to provide grid simulation power to explore questions around the origin of life on Earth.
Daniel B. Miller
Dan Miller has led a varied career as a musician, recording engineer, software guy, and serial entrepreneur. After founding On2 Technologies (developers of Theora and Google's VP8 video codecs), he worked on digital physics and robotics at Carnegie Mellon University and for robotics startup Anybots. He has contributed to open source projects including xiph/Theora, Opensim. and Sirikata. Recently he co-founded Katalabs, where he serves as President.
Daniel Horn is a graphics and networking PhD candidate at Stanford, having spent two years researching virtual world scalability and architecture. Daniel is the lead architect of the Sirikata virtual world platform (http://www.sirikata.com). Sirikata's goal is applying our virtual world architecture knowledge in practice. No state-of-the-art open source virtual world systems with corporate-friendly licenses exist, so building this BSD-licensed platform with Katalabs will enable improved telepresence, communication and interaction for companies, educators, and scientists.
OurBricks is a website in development at Katalabs, where 3D content can be uploaded and viewed using WebGL. In this talk, we will discuss the process of building the site, and demo the beta version.
Software Engineer, Google
Ken Russell is a software engineer at Google working on support for WebGL and related 3D graphics technologies in the Chrome browser.
An update on WebGL in the Chrome browser.